Diamond
It lives in flower patches and avoids detection by curling up to look like a flowering plant.
Pearl
It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers.
Platinum
The flowers all over its body burst into bloom if it is lovingly hugged and senses gratitude.
Heartgold/Soulsilver
The blooming of Gracidea flowers confers the power of flight upon it. Feelings of gratitude are the message it delivers.
Pokédex & Training Data
Classification
Gratitude Pokémon
Height
0.2 m (0'08")
Weight
2.1 kg (4.6 lbs)
Abilities
EV Yield
+3 hp
Catch Rate
45
Base Friendship
100
Growth Rate
medium slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Hisui
#241
National
#492
Held Items
Lum Berry
100%
Game Locations
Flower Paradise Area
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 10 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 19 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 28 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 37 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 46 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 55 | Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. | |
| 64 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
| 73 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 82 | Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
| 91 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
| 100 | Seed Flare | 120 | 85% | 5 | Has a 40% chance to lower the target’s Special Defense by two stages. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 10 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 19 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 28 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 37 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 46 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 55 | Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. | |
| 64 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
| 73 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 82 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| 91 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| 100 | Seed Flare | 120 | 85% | 5 | Has a 40% chance to lower the target’s Special Defense by two stages. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 10 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 19 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 28 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 37 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 46 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 55 | Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. | |
| 64 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
| 73 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 82 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| 91 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| 100 | Seed Flare | 120 | 85% | 5 | Has a 40% chance to lower the target’s Special Defense by two stages. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
100
Attack
100
Defense
100
Sp. Atk
100
Sp. Def
100
Speed
100
Total
600
Type Defenses
(vs. Gen 6+ rules)