Black/White
Its jaw power is incredible. It is adept at biting apart foes while flying by at high speed.
Black 2/White 2
It prefers to battle by biting apart foes’ heads instantly while flying by at high speed.
Pokédex & Training Data
Classification
Ogre Darner Pokémon
Height
1.9 m (6'03")
Weight
51.5 kg (113.5 lbs)
Abilities
- Speed Boost
- Tinted Lens
- Frisk (Hidden)
EV Yield
+2 attack
Catch Rate
30
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Pokédex Numbers
Sinnoh (Plat.)
#184
Johto (HG/SS)
#102
Unova (B2/W2)
#287
Kalos (Coastal)
#088
Hisui
#106
National
#469
Kitakami
#004
Held Items
Wide Lens
5%
Game Locations
Pinwheel Forest Outside
Unova Route 3 Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 1 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| 1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 1 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| 6 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 11 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 14 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 17 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 22 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 27 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| 30 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 33 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 38 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 43 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 46 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 49 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| 54 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 57 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 1 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| 1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 1 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| 6 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 11 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 14 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 17 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 22 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 27 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| 30 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 33 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 38 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 43 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 46 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 49 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| 54 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 57 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM76 Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Roost | — | — | 5 | Heals the user by half its max HP. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
86
Attack
76
Defense
86
Sp. Atk
116
Sp. Def
56
Speed
95
Total
515
Type Defenses
(vs. Gen 6+ rules)