Yanmega
Diamond/Pearl

By churning its wings, it creates shock waves that inflict critical internal injuries to foes.

Platinum

Its jaw power is incredible. It is adept at biting apart foes while flying by at high speed.

Heartgold

This six-legged Pokémon is easily capable of transporting an adult in flight. The wings on its tail help it stay balanced.

Soulsilver

The beat of its wings is so powerful that it accidentally dislodges full-grown trees when it takes off in flight.

Evolution Chain

yanma
Yanma
knowing ancient power
yanmega
Yanmega

Pokédex Data

Classification Ogre Darner Pokémon
Height 1.9 m (6'03")
Weight 51.5 kg (113.5 lbs)

Held Items

Training

EV Yield +2 attack
Catch Rate 30
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
15 Raises the user's evasion by one stage.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Double Team
15 Raises the user's evasion by one stage.
14 Sonic Boom
90% 20 Inflicts 20 points of damage.
17 Detect
5 Prevents any moves from hitting the user this turn.
22 Supersonic
55% 20 Confuses the target.
27 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
30 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
33 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
38 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Screech
85% 40 Lowers the target's Defense by two stages.
46 U Turn
70 100% 20 User must switch out after attacking.
49 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
54 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
15 Raises the user's evasion by one stage.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Double Team
15 Raises the user's evasion by one stage.
14 Sonic Boom
90% 20 Inflicts 20 points of damage.
17 Detect
5 Prevents any moves from hitting the user this turn.
22 Supersonic
55% 20 Confuses the target.
27 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
30 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
33 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
38 Feint
30 100% 10 Hits through Protect and Detect.
43 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Screech
85% 40 Lowers the target's Defense by two stages.
49 U Turn
70 100% 20 User must switch out after attacking.
54 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
15 Raises the user's evasion by one stage.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Double Team
15 Raises the user's evasion by one stage.
14 Sonic Boom
90% 20 Inflicts 20 points of damage.
17 Detect
5 Prevents any moves from hitting the user this turn.
22 Supersonic
55% 20 Confuses the target.
27 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
30 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
33 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
38 Feint
30 100% 10 Hits through Protect and Detect.
43 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Screech
85% 40 Lowers the target's Defense by two stages.
49 U Turn
70 100% 20 User must switch out after attacking.
54 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost
5 Heals the user by half its max HP.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost
5 Heals the user by half its max HP.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
95% 40 Lowers the target's Speed by two stages.
Swift
60 20 Never misses.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 86
Attack 76
Defense 86
Sp. Atk 116
Sp. Def 56
Speed 95
Total 515

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x