Glameow
Black/WhiteBlack 2/White 2

It hides its spiteful tendency of hooking its claws into the nose of its Trainer if it isn’t fed.

Evolution Chain

glameow
Glameow
Level 38
purugly
Purugly

Pokédex & Training Data

Classification Catty Pokémon
Height 0.5 m (1'08")
Weight 3.9 kg (8.6 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Sinnoh (D/P) #076
Sinnoh (Plat.) #076
Hisui #152
National #431

Held Items

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
5 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
8 Growl
— 100% 40 Lowers the target’s Attack by one stage.
13 Hypnosis
— 60% 20 Puts the target to sleep.
17 Feint Attack
60 — 20 Never misses.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
25 Charm
— 100% 20 Lowers the target’s Attack by two stages.
29 Assist
— — 20 Randomly selects and uses one of the trainer’s other Pokémon’s moves.
32 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
44 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
48 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
5 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
8 Growl
— 100% 40 Lowers the target’s Attack by one stage.
13 Hypnosis
— 60% 20 Puts the target to sleep.
17 Feint Attack
60 — 20 Never misses.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
25 Charm
— 100% 20 Lowers the target’s Attack by two stages.
29 Assist
— — 20 Randomly selects and uses one of the trainer’s other Pokémon’s moves.
32 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
44 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
48 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.

Base Stats

Hp 49
Attack 55
Defense 42
Sp. Atk 42
Sp. Def 37
Speed 85
Total 310

Type Defenses

(vs. Gen 6+ rules)

2x
0x