Glameow
Diamond

It claws if displeased and purrs when affectionate. Its fickleness is very popular among some.

Pearl

With its sharp glare, it puts foes in a mild hypnotic state. It is a very fickle Pokémon.

Platinum

It hides its spiteful tendency of hooking its claws into the nose of its Trainer if it isn’t fed.

Heartgold/Soulsilver

When it’s happy, GLAMEOW demonstrates beautiful movements of its tail, like a dancing ribbon.

Evolution Chain

glameow
Glameow
Level 38
purugly
Purugly

Pokédex & Training Data

Classification Catty Pokémon
Height 0.5 m (1'08")
Weight 3.9 kg (8.6 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Sinnoh (D/P) #076
Sinnoh (Plat.) #076
Hisui #152
National #431

Held Items

Game Locations

Sinnoh Route 218 Area
Sinnoh Route 222 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
5 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
8 Growl
— 100% 40 Lowers the target’s Attack by one stage.
13 Hypnosis
— 60% 20 Puts the target to sleep.
17 Feint Attack
60 — 20 Never misses.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
25 Charm
— 100% 20 Lowers the target’s Attack by two stages.
29 Assist
— — 20 Randomly selects and uses one of the trainer’s other Pokémon’s moves.
32 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
5 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
8 Growl
— 100% 40 Lowers the target’s Attack by one stage.
13 Hypnosis
— 60% 20 Puts the target to sleep.
17 Feint Attack
60 — 20 Never misses.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
25 Charm
— 100% 20 Lowers the target’s Attack by two stages.
29 Assist
— — 20 Randomly selects and uses one of the trainer’s other Pokémon’s moves.
32 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
5 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
8 Growl
— 100% 40 Lowers the target’s Attack by one stage.
13 Hypnosis
— 60% 20 Puts the target to sleep.
17 Feint Attack
60 — 20 Never misses.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
25 Charm
— 100% 20 Lowers the target’s Attack by two stages.
29 Assist
— — 20 Randomly selects and uses one of the trainer’s other Pokémon’s moves.
32 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 — 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Swift
60 — 20 Never misses.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.

Base Stats

Hp 49
Attack 55
Defense 42
Sp. Atk 42
Sp. Def 37
Speed 85
Total 310

Type Defenses

(vs. Gen 6+ rules)

2x
0x