Glameow
Diamond

It claws if displeased and purrs when affectionate. Its fickleness is very popular among some.

Pearl

With its sharp glare, it puts foes in a mild hypnotic state. It is a very fickle Pokémon.

Platinum

It hides its spiteful tendency of hooking its claws into the nose of its Trainer if it isn’t fed.

Heartgold/Soulsilver

When it’s happy, GLAMEOW demonstrates beautiful movements of its tail, like a dancing ribbon.

Evolution Chain

glameow
Glameow
Level 38
purugly
Purugly

Pokédex Data

Classification Catty Pokémon
Height 0.5 m (1'08")
Weight 3.9 kg (8.6 lbs)
Abilities

Held Items

Game Locations

  • Sinnoh Route 218 Area
  • Sinnoh Route 222 Area

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
5 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
8 Growl
100% 40 Lowers the target's Attack by one stage.
13 Hypnosis
60% 20 Puts the target to sleep.
17 Feint Attack
60 20 Never misses.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
25 Charm
100% 20 Lowers the target's Attack by two stages.
29 Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
32 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
5 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
8 Growl
100% 40 Lowers the target's Attack by one stage.
13 Hypnosis
60% 20 Puts the target to sleep.
17 Feint Attack
60 20 Never misses.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
25 Charm
100% 20 Lowers the target's Attack by two stages.
29 Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
32 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
5 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
8 Growl
100% 40 Lowers the target's Attack by one stage.
13 Hypnosis
60% 20 Puts the target to sleep.
17 Feint Attack
60 20 Never misses.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
25 Charm
100% 20 Lowers the target's Attack by two stages.
29 Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
32 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Swift
60 20 Never misses.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Sand Attack
100% 15 Lowers the target's accuracy by one stage.
Tail Whip
100% 30 Lowers the target's Defense by one stage.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Sand Attack
100% 15 Lowers the target's accuracy by one stage.
Tail Whip
100% 30 Lowers the target's Defense by one stage.

Base Stats

Hp 49
Attack 55
Defense 42
Sp. Atk 42
Sp. Def 37
Speed 85
Total 310

Type Defenses

(vs. Gen 6+ rules)

2x
0x