Bastiodon
Black/WhiteBlack 2/White 2

When they lined up side by side, no foe could break through. They shielded their young in that way.

Evolution Chain

shieldon
Shieldon
Level 30
bastiodon
Bastiodon

Pokédex & Training Data

Classification Shield Pokémon
Height 1.3 m (4'03")
Weight 149.5 kg (329.6 lbs)
Abilities
EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Monster

Pokédex Numbers

Sinnoh (D/P) #039
Sinnoh (Plat.) #039
Alola (S/M) #191
Alola (US/UM) #238
Hisui #211
National #411
Blueberry #110

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
1 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
6 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
10 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Iron Defense
— — 15 Raises the user’s Defense by two stages.
24 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
30 Block
— — 5 Prevents the target from leaving battle.
36 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
43 Metal Burst
— 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
51 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
58 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
1 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
6 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
10 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Iron Defense
— — 15 Raises the user’s Defense by two stages.
24 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
30 Block
— — 5 Prevents the target from leaving battle.
36 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
43 Metal Burst
— 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
51 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
58 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Base Stats

Hp 60
Attack 52
Defense 168
Sp. Atk 47
Sp. Def 138
Speed 30
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
4x
0x
4x
0.25x
0.5x
0.5x
0.5x
0.5x
0.5x