Shieldon
Black/WhiteBlack 2/White 2

It is outstandingly armored. As a result, it can eat grass and berries without having to fight.

Evolution Chain

shieldon
Shieldon
Level 30
bastiodon
Bastiodon

Pokédex Data

Classification Shield Pokémon
Height 0.5 m (1'08")
Weight 57.0 kg (125.7 lbs)
Abilities

Training

EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
10 Prevents any moves from hitting the user this turn.
6 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
10 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Iron Defense
15 Raises the user's Defense by two stages.
24 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
33 Endure
10 Prevents the user's HP from lowering below 1 this turn.
37 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
42 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
46 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
10 Prevents any moves from hitting the user this turn.
6 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
10 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Iron Defense
15 Raises the user's Defense by two stages.
24 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
33 Endure
10 Prevents the user's HP from lowering below 1 this turn.
37 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
42 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
46 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fissure
30% 5 Causes a one-hit KO.
Focus Energy
30 Increases the user's chance to score a critical hit.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Screech
85% 40 Lowers the target's Defense by two stages.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 30
Attack 42
Defense 118
Sp. Atk 42
Sp. Def 88
Speed 30
Total 350

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
4x
0x
4x
0.25x
0.5x
0.5x
0.5x
0.5x
0.5x