Latias
Black/WhiteBlack 2/White 2

Its body is covered with a down that can refract light in such a way that it becomes invisible.

Pokédex Data

Classification Eon Pokémon
Height 1.4 m (4'07")
Weight 40.0 kg (88.2 lbs)
Abilities

Game Locations

  • Dreamyard Area

Training

EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 90
Growth Rate slow
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
5 Wish
10 User will recover half its max HP at the end of the next turn.
10 Helping Hand
20 Ally's next move inflicts half more damage.
15 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Water Sport
15 Halves all Fire-type damage.
30 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
35 Mist Ball
95 100% 5 Has a 50% chance to lower the target's Special Attack by one stage.
40 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
45 Recover
5 Heals the user by half its max HP.
50 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
55 Charm
100% 20 Lowers the target's Attack by two stages.
60 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
65 Heal Pulse
10 Heals the target for half its max HP.
70 Reflect Type
15 User becomes the target's type.
75 Guard Split
10 Averages Defense and Special Defense with the target.
80 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
85 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
5 Wish
10 User will recover half its max HP at the end of the next turn.
10 Helping Hand
20 Ally's next move inflicts half more damage.
15 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Water Sport
15 Halves all Fire-type damage.
30 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
35 Mist Ball
95 100% 5 Has a 50% chance to lower the target's Special Attack by one stage.
40 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
45 Recover
5 Heals the user by half its max HP.
50 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
55 Charm
100% 20 Lowers the target's Attack by two stages.
60 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
65 Heal Pulse
10 Heals the target for half its max HP.
70 Reflect Type
15 User becomes the target's type.
75 Guard Split
10 Averages Defense and Special Defense with the target.
80 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
85 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Telekinesis
15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Helping Hand
20 Ally's next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Role Play
10 Copies the target's ability.
Roost
5 Heals the user by half its max HP.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 80
Attack 80
Defense 90
Sp. Atk 110
Sp. Def 130
Speed 110
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
0.5x
0.5x
2x
2x
2x
2x
2x