Latias
Black/WhiteBlack 2/White 2

Its body is covered with a down that can refract light in such a way that it becomes invisible.

Pokédex & Training Data

Classification Eon Pokémon
Height 1.4 m (4'07")
Weight 40.0 kg (88.2 lbs)
Abilities
EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 90
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Hoenn (R/S/E) #196
Hoenn (OR/AS) #205
National #380

Game Locations

Dreamyard Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
5 Wish
— — 10 User will recover half its max HP at the end of the next turn.
10 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
15 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Water Sport
— — 15 Halves all Fire-type damage.
30 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
35 Mist Ball
95 100% 5 Has a 50% chance to lower the target’s Special Attack by one stage.
40 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
45 Recover
— — 5 Heals the user by half its max HP.
50 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
55 Charm
— 100% 20 Lowers the target’s Attack by two stages.
60 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
65 Heal Pulse
— — 10 Heals the target for half its max HP.
70 Reflect Type
— — 15 User becomes the target’s type.
75 Guard Split
— — 10 Averages Defense and Special Defense with the target.
80 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
85 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
5 Wish
— — 10 User will recover half its max HP at the end of the next turn.
10 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
15 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Water Sport
— — 15 Halves all Fire-type damage.
30 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
35 Mist Ball
95 100% 5 Has a 50% chance to lower the target’s Special Attack by one stage.
40 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
45 Recover
— — 5 Heals the user by half its max HP.
50 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
55 Charm
— 100% 20 Lowers the target’s Attack by two stages.
60 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
65 Heal Pulse
— — 10 Heals the target for half its max HP.
70 Reflect Type
— — 15 User becomes the target’s type.
75 Guard Split
— — 10 Averages Defense and Special Defense with the target.
80 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
85 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Role Play
— — 10 Copies the target’s ability.
Roost
— — 5 Heals the user by half its max HP.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 80
Attack 80
Defense 90
Sp. Atk 110
Sp. Def 130
Speed 110
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
0.5x
0.5x
2x
2x
2x
2x
2x