Latias
Ruby

LATIAS is highly sensitive to the emotions of people. If it senses any hostility, this POKéMON ruffles the feathers all over its body and cries shrilly to intimidate the foe.

Sapphire

LATIAS is highly intelligent and capable of understanding human speech. It is covered with a glass-like down. The POKéMON enfolds its body with its down and refracts light to alter its appearance.

Emerald

They make a small herd of only several members. They rarely make contact with people or other POKéMON. They disappear if they sense enemies.

Firered/Leafgreen

It can telepathically communicate with people. It changes its appearance using its down that refracts light.

Pokédex Data

Classification Eon Pokémon
Height 1.4 m (4'07")
Weight 40.0 kg (88.2 lbs)
Abilities

Game Locations

  • Roaming Hoenn Area
  • Southern Island Area

Training

EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 90
Growth Rate slow
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
5 Wish
10 User will recover half its max HP at the end of the next turn.
10 Helping Hand
20 Ally's next move inflicts half more damage.
15 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Water Sport
15 Halves all Fire-type damage.
30 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
35 Mist Ball
95 100% 5 Has a 50% chance to lower the target's Special Attack by one stage.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Recover
5 Heals the user by half its max HP.
50 Charm
100% 20 Lowers the target's Attack by two stages.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
5 Wish
10 User will recover half its max HP at the end of the next turn.
10 Helping Hand
20 Ally's next move inflicts half more damage.
15 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Water Sport
15 Halves all Fire-type damage.
30 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
35 Mist Ball
95 100% 5 Has a 50% chance to lower the target's Special Attack by one stage.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Recover
5 Heals the user by half its max HP.
50 Charm
100% 20 Lowers the target's Attack by two stages.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
5 Wish
10 User will recover half its max HP at the end of the next turn.
10 Helping Hand
20 Ally's next move inflicts half more damage.
15 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Water Sport
15 Halves all Fire-type damage.
30 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
35 Mist Ball
95 100% 5 Has a 50% chance to lower the target's Special Attack by one stage.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Recover
5 Heals the user by half its max HP.
50 Charm
100% 20 Lowers the target's Attack by two stages.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 80
Attack 80
Defense 90
Sp. Atk 110
Sp. Def 130
Speed 110
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
0.5x
0.5x
2x
2x
2x
2x
2x