
Black/WhiteBlack 2/White 2
It is so timid, it can’t move if it isn’t with a swarm of others. It conveys its feelings with scent.
Pokédex Data
Classification
Five Star Pokémon
Height
1.0 m (3'03")
Weight
10.8 kg (23.8 lbs)
Abilities
- Swarm
- Early Bird
- Rattled (Hidden)
Training
EV Yield
+1 Sp. Def
Catch Rate
255
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Supersonic | — | 55% | 20 | Confuses the target. | |
9 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
14 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
14 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
14 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
17 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
22 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
25 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
30 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Swift | 60 | — | 20 | Never misses. | |
38 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
41 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Supersonic | — | 55% | 20 | Confuses the target. | |
9 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
14 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
14 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
14 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
17 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
22 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
25 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
30 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Swift | 60 | — | 20 | Never misses. | |
38 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
41 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM76 Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Roost | — | — | 5 | Heals the user by half its max HP. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. |
Base Stats
Hp
40
Attack
20
Defense
30
Sp. Atk
40
Sp. Def
80
Speed
55
Total
265
Type Defenses
(vs. Gen 6+ rules)