Dondozo
Scarlet

This Pokémon is a glutton, but it’s bad at getting food. It teams up with a Tatsugiri to catch prey.

Violet

It treats Tatsugiri like its boss and follows it loyally. Though powerful, Dondozo is apparently not very smart.

Pokédex Data

Classification Big Catfish Pokémon
Height 12.0 m (39'04")
Weight 220.0 kg (485.0 lbs)
Abilities

Training

EV Yield +3 hp
Catch Rate 25
Base Friendship 50
Growth Rate slow
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
55% 20 Confuses the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
10 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
15 Rest
5 User sleeps for two turns, completely healing itself.
15 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
20 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
25 Noble Roar
100% 30 Lowers the target's Attack and Special Attack by one stage.
30 Soak
100% 20 Changes the target's type to Water.
35 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
40 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
45 Rain Dance
5 Changes the weather to rain for five turns.
50 Order Up
80 100% 10 No effect description available.
55 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
60 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
65 Wave Crash
120 100% 10 No effect description available.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM89 Body Press
80 100% 10 No effect description available.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Fissure
30% 5 Causes a one-hit KO.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 150
Attack 100
Defense 115
Sp. Atk 65
Sp. Def 65
Speed 35
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x