Scarlet
This Pokémon is a glutton, but it’s bad at getting food. It teams up with a Tatsugiri to catch prey.
Violet
It treats Tatsugiri like its boss and follows it loyally. Though powerful, Dondozo is apparently not very smart.
Pokédex & Training Data
Classification
Big Catfish Pokémon
Height
12.0 m (39'04")
Weight
220.0 kg (485.0 lbs)
Abilities
- Unaware
- Oblivious
- Water Veil (Hidden)
EV Yield
+3 hp
Catch Rate
25
Base Friendship
50
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Water2
Pokédex Numbers
Paldea (S/V)
#374
National
#977
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 5 | Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. | |
| 10 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 15 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 15 | Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| 20 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 25 | Noble Roar | — | 100% | 30 | Lowers the target’s Attack and Special Attack by one stage. | |
| 30 | Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| 35 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 40 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 45 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 50 | Order Up | 80 | 100% | 10 | No effect description available. | |
| 55 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| 60 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 65 | Wave Crash | 120 | 100% | 10 | No effect description available. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM06 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM10 Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM46 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM77 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM84 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM89 Body Press | 80 | 100% | 10 | No effect description available. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM108 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM121 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM156 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Fissure | — | 30% | 5 | Causes a one-hit KO. | |
| Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
150
Attack
100
Defense
115
Sp. Atk
65
Sp. Def
65
Speed
35
Total
530
Type Defenses
(vs. Gen 6+ rules)