Houndstone
Scarlet

Houndstone spends most of its time sleeping in graveyards. Among all the dog Pokémon, this one is most loyal to its master.

Violet

A lovingly mourned Pokémon was reborn as Houndstone. It doesn’t like anyone touching the protuberance atop its head.

Evolution Chain

greavard
Greavard
Level 30
at night
houndstone
Houndstone

Pokédex & Training Data

Classification Ghost Dog Pokémon
Height 2.0 m (6'07")
Weight 15.0 kg (33.1 lbs)
Abilities
EV Yield +2 attack
Catch Rate 60
Base Friendship 50
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Paldea (S/V) #312
National #972

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
3 Lick
30 100% 30 Has a 30% chance to paralyze the target.
6 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
6 Bite
60 100% 25 Has a 30% chance to make the target flinch.
9 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
16 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
24 Rest
— — 5 User sleeps for two turns, completely healing itself.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
36 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
46 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
51 Charm
— 100% 20 Lowers the target’s Attack by two stages.
58 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM63 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM89 Body Press
80 100% 10 No effect description available.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
— 85% 15 Burns the target.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.

Base Stats

Hp 72
Attack 101
Defense 100
Sp. Atk 50
Sp. Def 97
Speed 68
Total 488

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x