Houndstone
Scarlet

Houndstone spends most of its time sleeping in graveyards. Among all the dog Pokémon, this one is most loyal to its master.

Violet

A lovingly mourned Pokémon was reborn as Houndstone. It doesn’t like anyone touching the protuberance atop its head.

Evolution Chain

greavard
Greavard
Level 30
at night
houndstone
Houndstone

Pokédex Data

Classification Ghost Dog Pokémon
Height 2.0 m (6'07")
Weight 15.0 kg (33.1 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Lick
30 100% 30 Has a 30% chance to paralyze the target.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
6 Bite
60 100% 25 Has a 30% chance to make the target flinch.
9 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
16 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
24 Rest
5 User sleeps for two turns, completely healing itself.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
36 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
41 Helping Hand
20 Ally's next move inflicts half more damage.
46 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
51 Charm
100% 20 Lowers the target's Attack by two stages.
58 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM17 Confuse Ray
100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM63 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM89 Body Press
80 100% 10 No effect description available.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
85% 15 Burns the target.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM109 Trick
100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.

Base Stats

Hp 72
Attack 101
Defense 100
Sp. Atk 50
Sp. Def 97
Speed 68
Total 488

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x