Palafin

Alternate Forms

Scarlet

This Pokémon changes its appearance if it hears its allies calling for help. Palafin will never show anybody its moment of transformation.

Violet

Its physical capabilities are no different than a Finizen’s, but when its allies are in danger, it transforms and powers itself up.

Evolution Chain

finizen
Finizen
Level 38
palafin-zero
Palafin

Pokédex Data

Classification Dolphin Pokémon
Height 1.3 m (4'03")
Weight 60.2 kg (132.7 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 50
Growth Rate slow
Gender Ratio
Egg Groups Ground, Water2

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Supersonic
55% 20 Confuses the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Jet Punch
60 100% 15 No effect description available.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Focus Energy
30 Increases the user's chance to score a critical hit.
13 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
17 Double Hit
35 90% 10 Hits twice in one turn.
21 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
25 Charm
100% 20 Lowers the target's Attack by two stages.
29 Acrobatics
55 100% 15 Has double power if the user has no held item.
34 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
39 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
44 Mist
30 Protects the user's stats from being changed by enemy moves.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
61 Wave Crash
120 100% 10 No effect description available.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM04 Agility
30 Raises the user's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM19 Disarming Voice
40 15 Never misses.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM112 Aura Sphere
80 20 Never misses.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM196 Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM225 Hard Press
0 100% 10 No effect description available.

Base Stats

Hp 100
Attack 70
Defense 72
Sp. Atk 53
Sp. Def 62
Speed 100
Total 457

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x