Scarlet
It has a vicious temperament, contrary to what its appearance may suggest. It wraps its long bodies around prey, then drags the prey into its den.
Violet
A variety of fish Pokémon, Wugtrio was once considered to be a regional form of Dugtrio.
Pokédex & Training Data
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| 12 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 16 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 20 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 24 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 30 | Triple Dive | 30 | 95% | 10 | No effect description available. | |
| 36 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 42 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 48 | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
| 54 | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM04 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM51 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM84 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM133 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM202 Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM209 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Base Stats
Hp
35
Attack
100
Defense
50
Sp. Atk
50
Sp. Def
70
Speed
120
Total
425
Type Defenses
(vs. Gen 6+ rules)