Mabosstiff
Scarlet

This Pokémon can store energy in its large dewlap. Mabosstiff unleashes this energy all at once to blow away enemies.

Violet

Mabosstiff loves playing with children. Though usually gentle, it takes on an intimidating look when protecting its family.

Evolution Chain

maschiff
Maschiff
Level 30
mabosstiff
Mabosstiff

Pokédex Data

Classification Boss Pokémon
Height 1.1 m (3'07")
Weight 61.0 kg (134.5 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 75
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
4 Lick
30 100% 30 Has a 30% chance to paralyze the target.
7 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
10 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
14 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
22 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
26 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
34 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
39 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
43 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
48 Jaw Lock
80 100% 10 Seeds the target after inflicting damage.
55 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM03 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM63 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Base Stats

Hp 80
Attack 120
Defense 90
Sp. Atk 60
Sp. Def 70
Speed 85
Total 505

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x