Maschiff
Scarlet

It always scowls in an attempt to make opponents take it seriously, but even crying children will burst into laughter when they see Maschiff’s face.

Violet

Its well-developed jaw and fangs are strong enough to crunch through boulders, and its thick fat makes for an excellent defense.

Evolution Chain

maschiff
Maschiff
Level 30
mabosstiff
Mabosstiff

Pokédex & Training Data

Classification Rascal Pokémon
Height 0.5 m (1'08")
Weight 16.0 kg (35.3 lbs)
Abilities
EV Yield +1 attack
Catch Rate 150
Base Friendship 50
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Paldea (S/V) #196
National #942

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
4 Lick
30 100% 30 Has a 30% chance to paralyze the target.
7 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
10 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
14 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
22 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
26 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
31 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
35 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
39 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
43 Jaw Lock
80 100% 10 Seeds the target after inflicting damage.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM63 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.

Base Stats

Hp 60
Attack 78
Defense 60
Sp. Atk 40
Sp. Def 51
Speed 51
Total 340

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x