Wattrel
Scarlet

When its wings catch the wind, the bones within produce electricity. This Pokémon dives into the ocean, catching prey by electrocuting them.

Violet

These Pokémon make their nests on coastal cliffs. The nests have a strange, crackling texture, and they’re a popular delicacy.

Evolution Chain

wattrel
Wattrel
Level 25
kilowattrel
Kilowattrel

Pokédex Data

Classification Storm Petrel Pokémon
Height 0.4 m (1'04")
Weight 3.6 kg (7.9 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 180
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Water1, Flying

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
15 Spark
65 100% 20 Has a 30% chance to paralyze the target.
19 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
23 Roost
5 Heals the user by half its max HP.
27 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
32 Agility
30 Raises the user's Speed by two stages.
37 Volt Switch
70 100% 20 User must switch out after attacking.
43 Discharge
80 100% 15 Has a 30% chance to paralyze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
30 Raises the user's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM32 Swift
60 20 Never misses.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM72 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM96 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TM97 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM113 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM164 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM211 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM216 Feather Dance
100% 15 Lowers the target's Attack by two stages.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.

Base Stats

Hp 40
Attack 40
Defense 35
Sp. Atk 55
Sp. Def 40
Speed 70
Total 280

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
0.5x
2x
0.5x