
Scarlet
A single kick from a Quaquaval can send a truck rolling. This Pokémon uses its powerful legs to perform striking dances from far-off lands.
Violet
Dancing in ways that evoke far-away places, this Pokémon mesmerizes all that see it. Flourishes of its decorative water feathers slice into its foes.
Pokédex Data
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
7 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
10 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
13 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
17 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
21 | Aqua Cutter | 70 | 100% | 20 | No effect description available. | |
27 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
32 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
38 | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
43 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
47 | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
52 | Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
58 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
64 | Wave Crash | 120 | 100% | 10 | No effect description available. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM14 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM19 Disarming Voice | 40 | — | 15 | Never misses. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM27 Aerial Ace | 60 | — | 20 | Never misses. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM39 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM40 Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM60 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM64 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM65 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM88 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM124 Ice Spinner | 80 | 100% | 15 | No effect description available. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
TM134 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
TM139 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TM145 Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM154 Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM160 Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM164 Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM167 Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
TM196 Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM203 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM205 Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM212 Triple Axel | 20 | 90% | 10 | Inflicts regular damage with no additional effect. | |
TM213 Coaching | — | — | 10 | Inflicts regular damage with no additional effect. | |
TM216 Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
TM229 Upper Hand | 65 | 100% | 15 | No effect description available. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
Base Stats
Hp
85
Attack
120
Defense
80
Sp. Atk
85
Sp. Def
75
Speed
85
Total
530
Type Defenses
(vs. Gen 6+ rules)