Quaquaval
Scarlet

A single kick from a Quaquaval can send a truck rolling. This Pokémon uses its powerful legs to perform striking dances from far-off lands.

Violet

Dancing in ways that evoke far-away places, this Pokémon mesmerizes all that see it. Flourishes of its decorative water feathers slice into its foes.

Evolution Chain

quaxly
Quaxly
Level 16
quaxwell
Quaxwell
Level 36
quaquaval
Quaquaval

Pokédex Data

Classification Dancer Pokémon
Height 1.8 m (5'11")
Weight 61.9 kg (136.5 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Flying, Water1

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Double Hit
35 90% 10 Hits twice in one turn.
7 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
10 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
13 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
17 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
21 Aqua Cutter
70 100% 20 No effect description available.
27 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
32 Focus Energy
30 Increases the user's chance to score a critical hit.
38 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
43 Acrobatics
55 100% 15 Has double power if the user has no held item.
47 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
52 Feather Dance
100% 15 Lowers the target's Attack by two stages.
58 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
64 Wave Crash
120 100% 10 No effect description available.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
30 Raises the user's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM19 Disarming Voice
40 15 Never misses.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM32 Swift
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM139 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM145 Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM154 Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM164 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM196 Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM212 Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.
TM213 Coaching
10 Inflicts regular damage with no additional effect.
TM216 Feather Dance
100% 15 Lowers the target's Attack by two stages.
TM229 Upper Hand
65 100% 15 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.

Base Stats

Hp 85
Attack 120
Defense 80
Sp. Atk 85
Sp. Def 75
Speed 85
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
2x
0.5x
0.5x
0.5x
0.5x
2x