
Scarlet
These Pokémon constantly run through shallow waters to train their legs, then compete with each other to see which of them kicks most gracefully.
Violet
The hardworking Quaxwell observes people and Pokémon from various regions and incorporates their movements into its own dance routines.
Pokédex Data
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
7 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
10 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
13 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
19 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
23 | Aqua Cutter | 70 | 100% | 20 | No effect description available. | |
27 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
32 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
38 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
43 | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
48 | Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM14 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM19 Disarming Voice | 40 | — | 15 | Never misses. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM27 Aerial Ace | 60 | — | 20 | Never misses. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM39 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM40 Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM65 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
TM139 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TM145 Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |
TM164 Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM196 Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM203 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM212 Triple Axel | 20 | 90% | 10 | Inflicts regular damage with no additional effect. | |
TM216 Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. |
Base Stats
Hp
70
Attack
85
Defense
65
Sp. Atk
65
Sp. Def
60
Speed
65
Total
410
Type Defenses
(vs. Gen 6+ rules)