Overqwil
No entry available for this game era.

Evolution Chain

qwilfish-hisui
Qwilfish
Evolution item placeholder
Use Barb Barrage
(Strong Style) 20 times
overqwil
Overqwil

Pokédex Data

Classification Pin Cluster Pokémon
Height 2.5 m (8'02")
Weight 60.5 kg (133.4 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 135
Base Friendship 50
Growth Rate medium
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
4 Harden
30 Raises the user's Defense by one stage.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
16 Minimize
10 Raises the user's evasion by two stages.
20 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
24 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
28 Barb Barrage
60 100% 10 No effect description available.
32 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
36 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
40 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
40 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
44 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
48 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
52 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
56 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
30 Raises the user's Speed by two stages.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM26 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM45 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM53 Smart Strike
70 10 Never misses.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM90 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM91 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
TM175 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM180 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM200 Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
TM202 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM214 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Base Stats

Hp 85
Attack 115
Defense 95
Sp. Atk 65
Sp. Def 65
Speed 85
Total 510

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0x
0.5x
0.5x