Polteageist
No entry available for this game era.

Evolution Chain

sinistea
Sinistea
polteageist
Polteageist

Pokédex & Training Data

Classification Black Tea Pokémon
Height 0.2 m (0'08")
Weight 0.4 kg (0.9 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 60
Base Friendship 50
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral, Indeterminate

Pokédex Numbers

Galar (Sw/Sh) #336
Paldea (S/V) #238
National #855
Crown Tundra #133
Blueberry #128

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
1 Strength Sap
— 100% 10 Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
18 Protect
— — 10 Prevents any moves from hitting the user this turn.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
30 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
42 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
48 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
54 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
60 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
66 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM33 Magical Leaf
60 — 20 Never misses.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
— 85% 15 Burns the target.
TM109 Trick
— 100% 10 User and target swap items.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Base Stats

Hp 60
Attack 65
Defense 65
Sp. Atk 134
Sp. Def 114
Speed 70
Total 508

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x