Cinderace
No entry available for this game era.

Evolution Chain

scorbunny
Scorbunny
Level 16
raboot
Raboot
Level 35
cinderace
Cinderace

Pokédex Data

Classification Striker Pokémon
Height 1.4 m (4'07")
Weight 33.0 kg (72.8 lbs)
Abilities

Training

EV Yield +3 speed
Catch Rate 45
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Humanshape

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Feint
30 100% 10 Hits through Protect and Detect.
12 Double Kick
30 100% 30 Hits twice in one turn.
19 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
24 Agility
30 Raises the user's Speed by two stages.
30 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
38 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
46 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
54 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
62 Court Change
100% 10 No effect description available.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
30 Raises the user's Speed by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM24 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM32 Swift
60 20 Never misses.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM38 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM72 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
85% 15 Burns the target.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM144 Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM153 Blast Burn
150 90% 5 User foregoes its next turn to recharge.
TM157 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM165 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM183 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM195 Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM207 Temper Flare
75 100% 10 No effect description available.
TM213 Coaching
10 Inflicts regular damage with no additional effect.
TM215 Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Sand Attack
100% 15 Lowers the target's accuracy by one stage.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.

Base Stats

Hp 80
Attack 116
Defense 75
Sp. Atk 65
Sp. Def 75
Speed 119
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x