Decidueye

Alternate Forms

No entry available for this game era.

Evolution Chain

rowlet
Rowlet
Level 17
dartrix
Dartrix
Level 34
decidueye
Decidueye
Evolution item placeholder
Level 36 in Hisui
decidueye-hisui
Decidueye

Pokédex Data

Classification Arrow Quill Pokémon
Height 1.6 m (5'03")
Weight 36.6 kg (80.7 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 U Turn
70 100% 20 User must switch out after attacking.
1 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
1 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
9 Peck
35 100% 35 Inflicts regular damage with no additional effect.
12 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
15 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
20 Synthesis
5 Heals the user by half its max HP. Affected by weather.
25 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
30 Nasty Plot
20 Raises the user's Special Attack by two stages.
37 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
44 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
51 Feather Dance
100% 15 Lowers the target's Attack by two stages.
58 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM17 Confuse Ray
100% 10 Confuses the target.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 20 Never misses.
TM33 Magical Leaf
60 20 Never misses.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM57 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM112 Aura Sphere
80 20 Never misses.
TM113 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM137 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM146 Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM155 Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM159 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM164 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM190 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM194 Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM213 Coaching
10 Inflicts regular damage with no additional effect.
TM216 Feather Dance
100% 15 Lowers the target's Attack by two stages.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM229 Upper Hand
65 100% 15 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Confuse Ray
100% 10 Confuses the target.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Double Team
15 Raises the user's evasion by one stage.
Knock Off
65 100% 20 Target drops its held item.
Roost
5 Heals the user by half its max HP.

Base Stats

Hp 78
Attack 107
Defense 75
Sp. Atk 100
Sp. Def 100
Speed 70
Total 530

Type Defenses

(vs. Gen 6+ rules)

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