Malamar
No entry available for this game era.

Evolution Chain

inkay
Inkay
Level 30
malamar
Malamar

Pokédex & Training Data

Classification Overturning Pokémon
Height 1.5 m (4'11")
Weight 47.0 kg (103.6 lbs)
Abilities
EV Yield +2 attack
Catch Rate 80
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Water2

Pokédex Numbers

Kalos (Coastal) #011
Alola (US/UM) #027
Galar (Sw/Sh) #291
National #687
Isle of Armor #109
Blueberry #081

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
9 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
15 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
18 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
24 Night Slash
70 100% 15 Has an increased chance for a critical hit.
27 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
33 Switcheroo
— 100% 10 User and target swap items.
37 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
42 Topsy Turvy
— — 20 Inverts the target’s stat modifiers.
47 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM32 Swift
60 — 20 Never misses.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
— 100% 10 User and target swap items.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM185 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM228 Psychic Noise
75 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.

Base Stats

Hp 86
Attack 92
Defense 88
Sp. Atk 68
Sp. Def 75
Speed 73
Total 482

Type Defenses

(vs. Gen 6+ rules)

0x
4x
2x