
No entry available for this game era.
Pokédex Data
Training
EV Yield
+3 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Arm Thrust | 15 | 100% | 20 | Hits 2-5 times in one turn. | |
13 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
15 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
20 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
23 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
31 | Heat Crash | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
38 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
43 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
50 | Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | |
55 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
62 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
TM24 Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM38 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM39 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM64 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM73 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM83 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM84 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM89 Body Press | 80 | 100% | 10 | No effect description available. | |
TM99 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM107 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM118 Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
TM121 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TM125 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM134 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
TM141 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM144 Fire Pledge | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. | |
TM147 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM153 Blast Burn | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM157 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM165 Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
TM167 Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM172 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM179 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM180 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
TM186 High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
TM188 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM189 Heat Crash | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM205 Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
TM207 Temper Flare | 75 | 100% | 10 | No effect description available. | |
TM213 Coaching | — | — | 10 | Inflicts regular damage with no additional effect. | |
TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM225 Hard Press | 0 | 100% | 10 | No effect description available. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
110
Attack
123
Defense
65
Sp. Atk
100
Sp. Def
65
Speed
65
Total
528
Type Defenses
(vs. Gen 6+ rules)