Tepig
No entry available for this game era.

Evolution Chain

tepig
Tepig
Level 17
pignite
Pignite
Level 36
emboar
Emboar

Pokédex Data

Classification Fire Pig Pokémon
Height 0.5 m (1'08")
Weight 9.9 kg (21.8 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
9 Endure
10 Prevents the user's HP from lowering below 1 this turn.
13 Defense Curl
40 Raises user's Defense by one stage.
15 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
19 Smog
30 70% 20 Has a 40% chance to poison the target.
21 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
27 Heat Crash
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
31 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
33 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
37 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
39 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
43 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Trailblaze
50 100% 20 No effect description available.
TM24 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM38 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
85% 15 Burns the target.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM144 Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM157 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM165 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM180 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM189 Heat Crash
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM207 Temper Flare
75 100% 10 No effect description available.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 65
Attack 63
Defense 45
Sp. Atk 45
Sp. Def 45
Speed 45
Total 308

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x