
Scarlet
It has some similarities to a mad scientist’s invention covered in a paranormal magazine.
Violet
It’s possible that this is the object listed as Iron Valiant in a certain expedition journal.
Pokédex Data
Training
EV Yield
+3 attack
Catch Rate
10
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
1 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
7 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
14 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
21 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
28 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
35 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
42 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
49 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
56 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |
63 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
70 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
77 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
84 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
84 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
91 | Spirit Break | 75 | 100% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
TM23 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM27 Aerial Ace | 60 | — | 20 | Never misses. | |
TM29 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM57 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM61 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM73 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM79 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM83 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM88 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM105 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM109 Trick | — | 100% | 10 | User and target swap items. | |
TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
TM112 Aura Sphere | 80 | — | 20 | Never misses. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM129 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM134 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
TM136 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
TM138 Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
TM139 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM161 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM167 Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
TM184 Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
TM203 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM213 Coaching | — | — | 10 | Inflicts regular damage with no additional effect. | |
TM217 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TM218 Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. |
Base Stats
Hp
74
Attack
130
Defense
90
Sp. Atk
120
Sp. Def
60
Speed
116
Total
590
Type Defenses
(vs. Gen 6+ rules)