Iron Valiant
Scarlet

It has some similarities to a mad scientist’s invention covered in a paranormal magazine.

Violet

It’s possible that this is the object listed as Iron Valiant in a certain expedition journal.

Pokédex Data

Classification Paradox Pokémon
Height 1.4 m (4'07")
Weight 35.0 kg (77.2 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 10
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Double Team
15 Raises the user's evasion by one stage.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
7 Hypnosis
60% 20 Puts the target to sleep.
14 Feint
30 100% 10 Hits through Protect and Detect.
21 Future Sight
120 100% 10 Hits the target two turns later.
28 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
35 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
42 Night Slash
70 100% 15 Has an increased chance for a critical hit.
49 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
56 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
63 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
70 Knock Off
65 100% 20 Target drops its held item.
77 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
84 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
84 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
91 Spirit Break
75 100% 15 Has a 100% chance to lower the target's Special Attack by one stage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM04 Agility
30 Raises the user's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
100% 10 Confuses the target.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM27 Aerial Ace
60 20 Never misses.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 20 Never misses.
TM33 Magical Leaf
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM57 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM98 Skill Swap
10 User and target swap abilities.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM109 Trick
100% 10 User and target swap items.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM112 Aura Sphere
80 20 Never misses.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM138 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM139 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM184 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM213 Coaching
10 Inflicts regular damage with no additional effect.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.

Base Stats

Hp 74
Attack 130
Defense 90
Sp. Atk 120
Sp. Def 60
Speed 116
Total 590

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
2x
0.25x
0.5x
0x
0.25x
2x
2x