Phione
Diamond/Pearl

A Pokémon that lives in warm seas. It inflates the flotation sac on its head to drift and search for food.

Platinum

It drifts in warm seas. It always returns to where it was born, no matter how far it may have drifted.

Heartgold/Soulsilver

When the water warms, they inflate the flotation sac on their heads and drift languidly on the sea in packs.

Evolution Chain

phione
Phione
manaphy
Manaphy

Pokédex Data

Classification Sea Drifter Pokémon
Height 0.4 m (1'04")
Weight 3.1 kg (6.8 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 30
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Water1, Fairy

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Water Sport
15 Halves all Fire-type damage.
9 Charm
100% 20 Lowers the target's Attack by two stages.
16 Supersonic
55% 20 Confuses the target.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
31 Acid Armor
20 Raises the user's Defense by two stages.
39 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
46 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
54 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
61 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
69 Rain Dance
5 Changes the weather to rain for five turns.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Water Sport
15 Halves all Fire-type damage.
9 Charm
100% 20 Lowers the target's Attack by two stages.
16 Supersonic
55% 20 Confuses the target.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
31 Acid Armor
20 Raises the user's Defense by two stages.
39 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
46 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
54 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
61 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
69 Rain Dance
5 Changes the weather to rain for five turns.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Water Sport
15 Halves all Fire-type damage.
9 Charm
100% 20 Lowers the target's Attack by two stages.
16 Supersonic
55% 20 Confuses the target.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
31 Acid Armor
20 Raises the user's Defense by two stages.
39 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
46 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
54 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
61 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
69 Rain Dance
5 Changes the weather to rain for five turns.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Helping Hand
20 Ally's next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 80
Attack 80
Defense 80
Sp. Atk 80
Sp. Def 80
Speed 80
Total 480

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x