
Diamond/Pearl
With planetary development software installed, it became capable of working in space.
Platinum
It was upgraded to enable the exploration of other planets. However, it failed to measure up.
Heartgold
This upgraded version of PORYGON is designed for space exploration. It can’t fly, however.
Soulsilver
Further research enhanced its abilities. Sometimes, it may exhibit motions that were not programmed.
Pokédex Data
Classification
Virtual Pokémon
Height
0.6 m (1'12")
Weight
32.5 kg (71.7 lbs)
Held Items
None in this generation.
Training
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
Genderless
Egg Groups
Mineral
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Conversion | — | — | 30 | User's type changes to the type of one of its moves at random. | |
1 | Conversion 2 | — | — | 30 | Changes the user's type to a random type either resistant or immune to the last move used against it. | |
7 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
12 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
18 | Recover | — | — | 5 | Heals the user by half its max HP. | |
23 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
29 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
34 | Recycle | — | — | 10 | User recovers the item it last used up. | |
40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
45 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
51 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
56 | Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
62 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
67 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Conversion | — | — | 30 | User's type changes to the type of one of its moves at random. | |
1 | Conversion 2 | — | — | 30 | Changes the user's type to a random type either resistant or immune to the last move used against it. | |
7 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
12 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
18 | Recover | — | — | 5 | Heals the user by half its max HP. | |
23 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
29 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
34 | Recycle | — | — | 10 | User recovers the item it last used up. | |
40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
45 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
51 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
56 | Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
62 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
67 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Conversion | — | — | 30 | User's type changes to the type of one of its moves at random. | |
1 | Conversion 2 | — | — | 30 | Changes the user's type to a random type either resistant or immune to the last move used against it. | |
7 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
12 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
18 | Recover | — | — | 5 | Heals the user by half its max HP. | |
23 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
29 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
34 | Recycle | — | — | 10 | User recovers the item it last used up. | |
40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
45 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
51 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
56 | Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
62 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
67 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
85
Attack
80
Defense
90
Sp. Atk
105
Sp. Def
95
Speed
60
Total
515
Type Defenses
(vs. Gen 6+ rules)