Diamond/PearlPlatinum
An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.
Heartgold/Soulsilver
DNA from a space virus mutated and became a Pokémon. It appears where auroras are seen.
Pokédex & Training Data
Classification
DNA Pokémon
Height
1.7 m (5'07")
Weight
60.8 kg (134.0 lbs)
Abilities
EV Yield
+2 defense
+1 Sp. Def
+1 Sp. Def
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Hoenn (R/S/E)
#202
Hoenn (OR/AS)
#211
National
#386
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 17 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 25 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 33 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| 41 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 49 | Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| 57 | Psycho Shift | — | 100% | 10 | Transfers the user’s major status effect to the target. | |
| 65 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 73 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 73 | Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| 81 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 89 | Psycho Boost | 140 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| 97 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 97 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 17 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 25 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 33 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| 41 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 49 | Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| 57 | Psycho Shift | — | 100% | 10 | Transfers the user’s major status effect to the target. | |
| 65 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 73 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 73 | Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| 81 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 89 | Psycho Boost | 140 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| 97 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 97 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 17 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 25 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 33 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| 41 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 49 | Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| 57 | Psycho Shift | — | 100% | 10 | Transfers the user’s major status effect to the target. | |
| 65 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 73 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 73 | Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| 81 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 89 | Psycho Boost | 140 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| 97 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 97 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Shock Wave | 60 | — | 20 | Never misses. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TM49 Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM60 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM72 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
50
Attack
70
Defense
160
Sp. Atk
70
Sp. Def
160
Speed
90
Total
600
Type Defenses
(vs. Gen 6+ rules)