Diamond/PearlPlatinum

An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.

Heartgold/Soulsilver

DNA from a space virus mutated and became a Pokémon. It appears where auroras are seen.

Pokédex Data

Classification DNA Pokémon
Height 1.7 m (5'07")
Weight 60.8 kg (134.0 lbs)
Abilities

Training

EV Yield +2 defense
+1 Sp. Def
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
9 Night Shade
100% 15 Inflicts damage equal to the user's level.
17 Teleport
20 Immediately ends wild battles. No effect otherwise.
25 Knock Off
65 100% 20 Target drops its held item.
33 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
41 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Snatch
10 Steals the target's move, if it's self-targeted.
57 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
65 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
73 Amnesia
20 Raises the user's Special Defense by two stages.
73 Iron Defense
15 Raises the user's Defense by two stages.
81 Recover
5 Heals the user by half its max HP.
89 Psycho Boost
140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
97 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
97 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
9 Night Shade
100% 15 Inflicts damage equal to the user's level.
17 Teleport
20 Immediately ends wild battles. No effect otherwise.
25 Knock Off
65 100% 20 Target drops its held item.
33 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
41 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Snatch
10 Steals the target's move, if it's self-targeted.
57 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
65 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
73 Amnesia
20 Raises the user's Special Defense by two stages.
73 Iron Defense
15 Raises the user's Defense by two stages.
81 Recover
5 Heals the user by half its max HP.
89 Psycho Boost
140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
97 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
97 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
9 Night Shade
100% 15 Inflicts damage equal to the user's level.
17 Teleport
20 Immediately ends wild battles. No effect otherwise.
25 Knock Off
65 100% 20 Target drops its held item.
33 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
41 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Snatch
10 Steals the target's move, if it's self-targeted.
57 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
65 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
73 Amnesia
20 Raises the user's Special Defense by two stages.
73 Iron Defense
15 Raises the user's Defense by two stages.
81 Recover
5 Heals the user by half its max HP.
89 Psycho Boost
140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
97 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
97 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Skill Swap
10 User and target swap abilities.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM67 Recycle
10 User recovers the item it last used up.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Role Play
10 Copies the target's ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 50
Attack 70
Defense 160
Sp. Atk 70
Sp. Def 160
Speed 90
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x