Sealeo
Ruby

SEALEO has the habit of always juggling on the tip of its nose anything it sees for the first time. This POKéMON occasionally entertains itself by balancing and rolling a SPHEAL on its nose.

Sapphire

SEALEO often balances and rolls things on the tip of its nose. While the POKéMON is rolling something, it checks the object’s aroma and texture to determine whether it likes the object or not.

Emerald

SEALEO live in herds on ice floes. Using its powerful flippers, it shatters ice. It dives into the sea to hunt prey five times a day.

Firered/Leafgreen

It touches new things with its nose to test for smell and feel. It plays by spinning SPHEAL on its nose.

Evolution Chain

spheal
Spheal
Level 32
sealeo
Sealeo
Level 44
walrein
Walrein

Pokédex & Training Data

Classification Ball Roll Pokémon
Height 1.1 m (3'07")
Weight 87.6 kg (193.1 lbs)
Abilities
EV Yield +2 hp
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Hoenn (R/S/E) #174
Unova (B2/W2) #244
Hoenn (OR/AS) #183
Hisui #144
National #364
Crown Tundra #160

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
7 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
31 Hail
— — 10 Changes the weather to a hailstorm for five turns.
39 Rest
— — 5 User sleeps for two turns, completely healing itself.
39 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
47 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
55 Sheer Cold
— 30% 5 Causes a one-hit KO.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
7 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
31 Hail
— — 10 Changes the weather to a hailstorm for five turns.
39 Rest
— — 5 User sleeps for two turns, completely healing itself.
39 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
47 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
55 Sheer Cold
— 30% 5 Causes a one-hit KO.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
7 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
31 Hail
— — 10 Changes the weather to a hailstorm for five turns.
39 Rest
— — 5 User sleeps for two turns, completely healing itself.
39 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
47 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
55 Sheer Cold
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 90
Attack 60
Defense 70
Sp. Atk 75
Sp. Def 70
Speed 45
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x