Taillow
Ruby

TAILLOW courageously stands its ground against foes, however strong they may be. This gutsy POKéMON will remain defiant even after a loss. On the other hand, it cries loudly if it becomes hungry.

Sapphire

TAILLOW is young - it has only just left its nest. As a result, it sometimes becomes lonesome and cries at night. This POKéMON feeds on WURMPLE that live in forests.

Emerald

Although it is small, it is very courageous. It will take on a larger SKARMORY on an equal footing. However, its will weakens if it becomes hungry.

Firered/Leafgreen

It dislikes cold seasons. They migrate to other lands in search of warmth, flying over 180 miles a day.

Evolution Chain

taillow
Taillow
Level 22
swellow
Swellow

Pokédex Data

Classification Tiny Swallow Pokémon
Height 0.3 m (0'12")
Weight 2.3 kg (5.1 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Hoenn Route 104 Area
  • Hoenn Route 115 Area
  • Hoenn Route 116 Area
  • Petalburg Woods Area

Training

EV Yield +1 speed
Catch Rate 200
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Focus Energy
30 Increases the user's chance to score a critical hit.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
19 Double Team
15 Raises the user's evasion by one stage.
26 Endeavor
100% 5 Lowers the target's HP to equal the user's.
34 Aerial Ace
60 20 Never misses.
43 Agility
30 Raises the user's Speed by two stages.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Focus Energy
30 Increases the user's chance to score a critical hit.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
19 Double Team
15 Raises the user's evasion by one stage.
26 Endeavor
100% 5 Lowers the target's HP to equal the user's.
34 Aerial Ace
60 20 Never misses.
43 Agility
30 Raises the user's Speed by two stages.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Focus Energy
30 Increases the user's chance to score a critical hit.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
19 Double Team
15 Raises the user's evasion by one stage.
26 Endeavor
100% 5 Lowers the target's HP to equal the user's.
34 Aerial Ace
60 20 Never misses.
43 Agility
30 Raises the user's Speed by two stages.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Mirror Move
20 Uses the target's last used move.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Refresh
20 Cleanses the user of a burn, paralysis, or poison.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Supersonic
55% 20 Confuses the target.

Base Stats

Hp 40
Attack 55
Defense 30
Sp. Atk 30
Sp. Def 30
Speed 85
Total 270

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x