Taillow
Ruby

TAILLOW courageously stands its ground against foes, however strong they may be. This gutsy POKéMON will remain defiant even after a loss. On the other hand, it cries loudly if it becomes hungry.

Sapphire

TAILLOW is young - it has only just left its nest. As a result, it sometimes becomes lonesome and cries at night. This POKéMON feeds on WURMPLE that live in forests.

Emerald

Although it is small, it is very courageous. It will take on a larger SKARMORY on an equal footing. However, its will weakens if it becomes hungry.

Firered/Leafgreen

It dislikes cold seasons. They migrate to other lands in search of warmth, flying over 180 miles a day.

Evolution Chain

taillow
Taillow
Level 22
swellow
Swellow

Pokédex & Training Data

Classification Tiny Swallow Pokémon
Height 0.3 m (0'12")
Weight 2.3 kg (5.1 lbs)
Abilities
EV Yield +1 speed
Catch Rate 200
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Hoenn (R/S/E) #025
Kalos (Coastal) #019
Hoenn (OR/AS) #025
National #276

Held Items

None in this generation.

Game Locations

Hoenn Route 104 Area
Hoenn Route 115 Area
Hoenn Route 116 Area
Petalburg Woods Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
19 Double Team
— — 15 Raises the user’s evasion by one stage.
26 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
34 Aerial Ace
60 — 20 Never misses.
43 Agility
— — 30 Raises the user’s Speed by two stages.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
19 Double Team
— — 15 Raises the user’s evasion by one stage.
26 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
34 Aerial Ace
60 — 20 Never misses.
43 Agility
— — 30 Raises the user’s Speed by two stages.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
19 Double Team
— — 15 Raises the user’s evasion by one stage.
26 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
34 Aerial Ace
60 — 20 Never misses.
43 Agility
— — 30 Raises the user’s Speed by two stages.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Mirror Move
— — 20 Uses the target’s last used move.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Supersonic
— 55% 20 Confuses the target.

Base Stats

Hp 40
Attack 55
Defense 30
Sp. Atk 30
Sp. Def 30
Speed 85
Total 270

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x