Glastrier
Sword

Glastrier emits intense cold from its hooves. It’s also a belligerent Pokémon—anything it wants, it takes by force.

Pokédex Data

Classification Wild Horse Pokémon
Height 2.2 m (7'03")
Weight 800.0 kg (1763.7 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
6 Double Kick
30 100% 30 Hits twice in one turn.
12 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
18 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
24 Torment
100% 15 Prevents the target from using the same move twice in a row.
30 Mist
30 Protects the user's stats from being changed by enemy moves.
36 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
48 Iron Defense
15 Raises the user's Defense by two stages.
54 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
60 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
66 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
72 Swords Dance
20 Raises the user's Attack by two stages.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM96 Smart Strike
70 10 Never misses.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR28 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TR99 Body Press
80 100% 10 No effect description available.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 100
Attack 145
Defense 130
Sp. Atk 65
Sp. Def 110
Speed 30
Total 580

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x