Regieleki
Sword

This Pokémon is a cluster of electrical energy. It’s said that removing the rings on Regieleki’s body will unleash the Pokémon’s latent power.

Pokédex Data

Classification Electron Pokémon
Height 1.2 m (3'11")
Weight 145.0 kg (319.7 lbs)
Abilities

Training

EV Yield +3 speed
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
6 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
12 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
18 Shock Wave
60 20 Never misses.
24 Thunder Wave
90% 20 Paralyzes the target.
30 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
36 Thunder Cage
80 90% 15 Inflicts regular damage with no additional effect.
42 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
48 Magnet Rise
10 User is immune to Ground moves and effects for five turns.
54 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
60 Lock On
5 Ensures that the user's next move will hit the target.
66 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
72 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
78 Explosion
250 100% 5 User faints.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM82 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM90 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM93 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 80
Attack 100
Defense 50
Sp. Atk 100
Sp. Def 50
Speed 200
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x