Kubfu
Sword

Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves.

Evolution Chain

kubfu
Kubfu
tower of darkness
urshifu-single-strike
Urshifu

Pokédex & Training Data

Classification Wushu Pokémon
Height 0.6 m (1'12")
Weight 12.0 kg (26.5 lbs)
Abilities
EV Yield +1 attack
Catch Rate 3
Base Friendship 50
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

National #891
Isle of Armor #100

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
4 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
8 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
12 Aerial Ace
60 — 20 Never misses.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
24 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
28 Detect
— — 5 Prevents any moves from hitting the user this turn.
32 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
36 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
40 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
44 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
48 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
52 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
— — 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 90
Defense 60
Sp. Atk 53
Sp. Def 50
Speed 72
Total 385

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x