Eternatus

Alternate Forms

Sword

The core on its chest absorbs energy emanating from the lands of the Galar region. This energy is what allows Eternatus to stay active.

Pokédex & Training Data

Classification Gigantic Pokémon
Height 20.0 m (65'07")
Weight 950.0 kg (2094.4 lbs)
Abilities
EV Yield +3 hp
Catch Rate 255
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Galar (Sw/Sh) #400
National #890

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
1 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
8 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
16 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
24 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
32 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
40 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
48 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
56 Dynamax Cannon
100 100% 5 Sets Light Screen on the user’s side of the field after inflicting damage.
64 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
72 Recover
— — 5 Heals the user by half its max HP.
80 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
88 Eternabeam
160 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM73 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR44 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
TR51 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TR54 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR91 Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 140
Attack 85
Defense 95
Sp. Atk 145
Sp. Def 95
Speed 130
Total 690

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
0.5x
2x
0.5x
0.5x
2x
2x
0.5x
2x