Sword
The core on its chest absorbs energy emanating from the lands of the Galar region. This energy is what allows Eternatus to stay active.
Pokédex Data
Classification
Gigantic Pokémon
Height
20.0 m (65'07")
Weight
950.0 kg (2094.4 lbs)
Abilities
Training
EV Yield
+3 hp
Catch Rate
255
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
1 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
1 | Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
8 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
16 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
24 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
32 | Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
40 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
48 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
56 | Dynamax Cannon | 100 | 100% | 5 | Sets Light Screen on the user's side of the field after inflicting damage. | |
64 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
72 | Recover | — | — | 5 | Heals the user by half its max HP. | |
80 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
88 | Eternabeam | 160 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM26 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
TM73 Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
TM74 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM92 Mystical Fire | 75 | 100% | 10 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM97 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TR02 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TR12 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR22 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR44 Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
TR51 Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
TR54 Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
TR57 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TR62 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR70 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR78 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TR91 Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Meteor Beam | 120 | 90% | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
140
Attack
85
Defense
95
Sp. Atk
145
Sp. Def
95
Speed
130
Total
690
Type Defenses
(vs. Gen 6+ rules)