Alcremie
Sword

When it trusts a Trainer, it will treat them to berries it’s decorated with cream.

Evolution Chain

milcery
Milcery
spin
alcremie
Alcremie

Pokédex & Training Data

Classification Cream Pokémon
Height 0.3 m (0'12")
Weight 0.5 kg (1.1 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 100
Base Friendship 50
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy, Indeterminate

Pokédex Numbers

Galar (Sw/Sh) #186
National #869
Blueberry #043

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
1 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
1 Decorate
— — 15 No effect description available.
15 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
20 Aromatherapy
— — 5 Cures the entire party of major status effects.
25 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
30 Acid Armor
— — 20 Raises the user’s Defense by two stages.
35 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
40 Recover
— — 5 Heals the user by half its max HP.
45 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
50 Entrainment
— 100% 15 Copies the user’s ability onto the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 — 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR14 Metronome
— — 10 Randomly selects and uses any move in the game.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Misty Explosion
100 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 60
Defense 75
Sp. Atk 110
Sp. Def 121
Speed 64
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x

Gigantamax Alcremie

Gigantamax Alcremie

The moment it evolved, it took on a sweet and delectable flavor. This is because of the energy of Gigantamaxing.