Orbeetle
Sword

It’s famous for its high level of intelligence, and the large size of its brain is proof that it also possesses immense psychic power.

Evolution Chain

blipbug
Blipbug
Level 10
dottler
Dottler
Level 30
orbeetle
Orbeetle

Pokédex & Training Data

Classification Seven Spot Pokémon
Height 0.4 m (1'04")
Weight 40.8 kg (89.9 lbs)
Abilities
EV Yield +3 Sp. Def
Catch Rate 45
Base Friendship 50
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Galar (Sw/Sh) #012
National #826
Isle of Armor #016

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
1 Reflect
— — 20 Reduces damage from physical attacks by half.
1 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
4 Confuse Ray
— 100% 10 Confuses the target.
8 Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
12 Agility
— — 30 Raises the user’s Speed by two stages.
16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
20 Hypnosis
— 60% 20 Puts the target to sleep.
24 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
28 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
32 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
36 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 After You
— — 15 Makes the target act next this turn.
44 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
48 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM91 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR99 Body Press
80 100% 10 No effect description available.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 45
Defense 110
Sp. Atk 80
Sp. Def 120
Speed 90
Total 505

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
2x
2x

Gigantamax Orbeetle

Gigantamax Orbeetle

Its brain has grown to a gargantuan size, as has the rest of its body. This Pokémon’s intellect and psychic abilities are overwhelming.