Greedent
Sword

It stashes berries in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn’t notice the loss.

Evolution Chain

skwovet
Skwovet
Level 24
greedent
Greedent

Pokédex Data

Classification Greedy Pokémon
Height 0.6 m (1'12")
Weight 6.0 kg (13.2 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 90
Base Friendship 50
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Covet
60 100% 25 Takes the target's item.
1 Stuff Cheeks
10 Cures the entire party of major status effects after inflicting damage.
15 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
15 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
15 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
20 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
27 Rest
5 User sleeps for two turns, completely healing itself.
34 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
41 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
48 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
55 Belch
120 90% 10 Can only be used after the user has eaten a berry.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM84 Tail Slap
25 85% 10 Hits 2-5 times in one turn.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TR99 Body Press
80 100% 10 No effect description available.

Base Stats

Hp 120
Attack 95
Defense 95
Sp. Atk 55
Sp. Def 75
Speed 20
Total 460

Type Defenses

(vs. Gen 6+ rules)

2x
0x