Inteleon
Sword

It has many hidden capabilities, such as fingertips that can shoot water and a membrane on its back that it can use to glide through the air.

Evolution Chain

sobble
Sobble
Level 16
drizzile
Drizzile
Level 35
inteleon
Inteleon

Pokédex Data

Classification Secret Agent Pokémon
Height 1.9 m (6'03")
Weight 45.2 kg (99.6 lbs)
Abilities

Training

EV Yield +3 speed
Catch Rate 45
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Acrobatics
55 100% 15 Has double power if the user has no held item.
1 Snipe Shot
80 100% 15 Sets Reflect on the user's side of the field after inflicting damage.
12 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Tearful Look
20 Lowers the target's Attack and Special Attack by one stage.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
30 U Turn
70 100% 20 User must switch out after attacking.
38 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
46 Soak
100% 20 Changes the target's type to Water.
54 Rain Dance
5 Changes the weather to rain for five turns.
62 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM99 Breaking Swipe
60 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Base Stats

Hp 70
Attack 85
Defense 65
Sp. Atk 125
Sp. Def 65
Speed 120
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x

Gigantamax Inteleon

Gigantamax Inteleon

It has a sharp intellect and calculates the precise effects of humidity and wind conditions when hitting targets with its water shots.