
Sword
It has many hidden capabilities, such as fingertips that can shoot water and a membrane on its back that it can use to glide through the air.
Pokédex Data
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
1 | Snipe Shot | 80 | 100% | 15 | Sets Reflect on the user's side of the field after inflicting damage. | |
12 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
19 | Tearful Look | — | — | 20 | Lowers the target's Attack and Special Attack by one stage. | |
24 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
30 | U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
38 | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
46 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
54 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
62 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM19 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM46 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
TM51 Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM52 Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
TM53 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM56 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM78 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM95 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
TM99 Breaking Swipe | 60 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |
TR00 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR12 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TR13 Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
TR14 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR29 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR45 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TR85 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TR98 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Scale Shot | 25 | 90% | 20 | Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | |
Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
Base Stats
Hp
70
Attack
85
Defense
65
Sp. Atk
125
Sp. Def
65
Speed
120
Total
530
Type Defenses
(vs. Gen 6+ rules)
Gigantamax Inteleon

It has a sharp intellect and calculates the precise effects of humidity and wind conditions when hitting targets with its water shots.