Legends Arceus
When the incarnations of wind and of lightning clash, Landorus arrives to quell the conflict. After the tempests and thunderbolts abate, the land is sure to be blessed with bountiful harvests.
Pokédex Data
Classification
Abundance Pokémon
Height
1.5 m (4'11")
Weight
68.0 kg (149.9 lbs)
Abilities
- Sand Force
- Sheer Force (Hidden)
Training
EV Yield
+3 Sp. Atk
Catch Rate
3
Base Friendship
90
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
1 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
5 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Block | — | — | 5 | Prevents the target from leaving battle. | |
15 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
20 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
30 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
35 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
40 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
45 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
50 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
55 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
60 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
65 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
70 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
75 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
11 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
14 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
22 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
31 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
47 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
52 | Sandsear Storm | 100 | 80% | 10 | No effect description available. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM20 Self Destruct | 200 | 100% | 5 | User faints. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM26 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM32 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM46 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM49 Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM53 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM56 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM97 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TR00 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR22 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TR24 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TR39 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TR48 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR67 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR75 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TR76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TR78 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. |
Base Stats
Hp
89
Attack
125
Defense
90
Sp. Atk
115
Sp. Def
80
Speed
101
Total
600
Type Defenses
(vs. Gen 6+ rules)