Landorus

Alternate Forms

Legends Arceus

When the incarnations of wind and of lightning clash, Landorus arrives to quell the conflict. After the tempests and thunderbolts abate, the land is sure to be blessed with bountiful harvests.

Pokédex Data

Classification Abundance Pokémon
Height 1.5 m (4'11")
Weight 68.0 kg (149.9 lbs)
Abilities

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 90
Growth Rate slow
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
5 Leer
100% 30 Lowers the target's Defense by one stage.
10 Block
5 Prevents the target from leaving battle.
15 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
20 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
25 Swords Dance
20 Raises the user's Attack by two stages.
30 Imprison
10 Prevents the target from using any moves that the user also knows.
35 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
40 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
50 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
55 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
60 Sandstorm
10 Changes the weather to a sandstorm for five turns.
65 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
70 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
75 Fissure
30% 5 Causes a one-hit KO.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Twister
40 100% 20 Has a 20% chance to make the target flinch.
14 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
22 Bulk Up
20 Raises the user's Attack and Defense by one stage.
31 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
41 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
47 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
52 Sandsear Storm
100 80% 10 No effect description available.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.

Base Stats

Hp 89
Attack 125
Defense 90
Sp. Atk 115
Sp. Def 80
Speed 101
Total 600

Type Defenses

(vs. Gen 6+ rules)

2x
0x
4x
0.5x
0.5x
0x
0.5x