Giratina

Alternate Forms

Legends Arceus

There is one Hisuian verse that tells of a powerful light creating a deep shadow. I imagine that this deep shadow is Giratina.

Pokédex Data

Classification Renegade Pokémon
Height 4.5 m (14'09")
Weight 750.0 kg (1653.5 lbs)
Abilities

Training

EV Yield +3 hp
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
1 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
7 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
14 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
21 Hex
65 100% 10 Has double power if the target has a major status ailment.
28 Slash
70 100% 20 Has an increased chance for a critical hit.
35 Scary Face
100% 10 Lowers the target's Speed by two stages.
42 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
49 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
56 Aura Sphere
80 20 Never misses.
63 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
70 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
77 Shadow Force
120 100% 5 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
84 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
1 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
7 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
14 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
21 Hex
65 100% 10 Has double power if the target has a major status ailment.
28 Slash
70 100% 20 Has an increased chance for a critical hit.
35 Scary Face
100% 10 Lowers the target's Speed by two stages.
42 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
49 Shadow Force
120 100% 5 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
56 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
63 Aura Sphere
80 20 Never misses.
70 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
77 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
84 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM86 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM99 Breaking Swipe
60 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR56 Aura Sphere
80 20 Never misses.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Base Stats

Hp 150
Attack 100
Defense 120
Sp. Atk 100
Sp. Def 120
Speed 90
Total 680

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0.5x
0.5x
0.5x
2x
0x
0.5x
0.5x
2x
2x
2x
2x