Regigigas
Sword

All over the world, there are legends that tell of Regigigas creating other Pokémon in its own image.

Legends Arceus

According to legend, Regigigas pulled landmasses together and bound them with rope to create the continent of Hisui. Though I have my doubts, the story could well contain a shred of truth.

Pokédex Data

Classification Colossal Pokémon
Height 3.7 m (12'02")
Weight 420.0 kg (925.9 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Confuse Ray
100% 10 Confuses the target.
6 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
18 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
24 Protect
10 Prevents any moves from hitting the user this turn.
30 Knock Off
65 100% 20 Target drops its held item.
36 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
42 Body Press
80 100% 10 No effect description available.
48 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
54 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
60 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
66 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
72 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
78 Crush Grip
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Confuse Ray
100% 10 Confuses the target.
6 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
18 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
24 Protect
10 Prevents any moves from hitting the user this turn.
30 Knock Off
65 100% 20 Target drops its held item.
36 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
42 Body Press
80 100% 10 No effect description available.
48 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
54 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
60 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
66 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
72 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
78 Crush Grip
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
12 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
19 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
27 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
36 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
46 Crush Grip
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
57 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR88 Heat Crash
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR93 Darkest Lariat
85 100% 10 Ignores the target's stat modifiers.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 110
Attack 160
Defense 110
Sp. Atk 80
Sp. Def 110
Speed 100
Total 670

Type Defenses

(vs. Gen 6+ rules)

2x
0x