Azelf
Legends Arceus

The dreaded Being of Willpower. Legends tell of this Pokémon manipulating the will of its adversaries and turning them into puppets of its own.

Pokédex Data

Classification Willpower Pokémon
Height 0.3 m (0'12")
Weight 0.3 kg (0.7 lbs)
Abilities

Training

EV Yield +2 attack
+1 Sp. Atk
Catch Rate 3
Base Friendship 140
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Rest
5 User sleeps for two turns, completely healing itself.
7 Swift
60 20 Never misses.
14 Detect
5 Prevents any moves from hitting the user this turn.
21 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
28 Imprison
10 Prevents the target from using any moves that the user also knows.
35 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
42 Nasty Plot
20 Raises the user's Special Attack by two stages.
49 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
56 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
63 Future Sight
120 100% 10 Hits the target two turns later.
70 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
77 Explosion
250 100% 5 User faints.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Rest
5 User sleeps for two turns, completely healing itself.
7 Swift
60 20 Never misses.
14 Detect
5 Prevents any moves from hitting the user this turn.
21 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
28 Imprison
10 Prevents the target from using any moves that the user also knows.
35 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
42 Nasty Plot
20 Raises the user's Special Attack by two stages.
49 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
56 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
63 Future Sight
120 100% 10 Hits the target two turns later.
70 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
77 Explosion
250 100% 5 User faints.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
6 Swift
60 20 Never misses.
12 Double Hit
35 90% 10 Hits twice in one turn.
19 Rest
5 User sleeps for two turns, completely healing itself.
27 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
32 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
36 Nasty Plot
20 Raises the user's Special Attack by two stages.
46 Mystical Power
70 90% 10 No effect description available.
57 Self Destruct
200 100% 5 User faints.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
100% 10 User and target swap items.
TR40 Skill Swap
10 User and target swap abilities.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 75
Attack 125
Defense 70
Sp. Atk 125
Sp. Def 70
Speed 115
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x