Legends Arceus
Said to purify lost, forsaken souls with its flames and guide them to the afterlife. I believe its form has been influenced by the energy of the sacred mountain towering at Hisui's center.
Pokédex Data
Training
EV Yield
+3 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
6 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
11 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
18 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
25 | Swift | 60 | — | 20 | Never misses. | |
34 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
40 | Infernal Parade | 60 | 100% | 15 | No effect description available. | |
43 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
43 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Tutor Moves
Legends: Arceus
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aerial Ace | 60 | — | 20 | Never misses. | |
Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Mystical Fire | 75 | 100% | 10 | Has a 100% chance to lower the target's Special Attack by one stage. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
Base Stats
Hp
73
Attack
84
Defense
78
Sp. Atk
119
Sp. Def
85
Speed
95
Total
534
Type Defenses
(vs. Gen 6+ rules)