Yamask

Alternate Forms

Sword

It wanders through ruins by night, carrying a mask that’s said to have been the face it had when it was still human.

Evolution Chain

yamask-galar
Yamask
Evolution item placeholder
Take 49+ damage &
walk under arch
runerigus
Runerigus

Pokédex & Training Data

Classification Spirit Pokémon
Height 0.5 m (1'08")
Weight 1.5 kg (3.3 lbs)
Abilities
EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral, Indeterminate

Pokédex Numbers

Unova (B/W) #068
Unova (B2/W2) #124
Galar (Sw/Sh) #327
National #562

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
8 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
12 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
16 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
20 Crafty Shield
— — 10 Protects all friendly Pokémon from non-damaging moves.
24 Hex
65 100% 10 Has double power if the target has a major status ailment.
28 Mean Look
— — 5 Prevents the target from leaving battle.
32 Slam
80 75% 20 Inflicts regular damage with no additional effect.
36 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
40 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
44 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
48 Guard Split
— — 10 Averages Defense and Special Defense with the target.
48 Power Split
— — 10 Averages Attack and Special Attack with the target.
52 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR54 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.

Base Stats

Hp 38
Attack 55
Defense 85
Sp. Atk 30
Sp. Def 65
Speed 30
Total 303

Type Defenses

(vs. Gen 6+ rules)

0x
2x
2x
0x
2x
0x
0.25x
0.5x
0.5x
2x
2x