Sword
Slow-witted and oblivious, this Pokémon won’t feel any pain if its tail gets eaten. It won’t notice when its tail grows back, either.
Evolution Chain
Pokédex & Training Data
Classification
Dopey Pokémon
Height
1.2 m (3'11")
Weight
36.0 kg (79.4 lbs)
Abilities
- Gluttony
- Own Tempo
- Regenerator (Hidden)
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#079
Johto (G/S/C)
#080
Johto (HG/SS)
#080
Kalos (Coastal)
#133
Alola (S/M)
#037
Alola (US/UM)
#044
Paldea (S/V)
#324
National
#079
Isle of Armor
#001
Blueberry
#075
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 3 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 6 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 9 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 12 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 15 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 18 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 21 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 24 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 27 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 30 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 33 | Slack Off | — | — | 5 | Heals the user by half its max HP. | |
| 36 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 39 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 42 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 45 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM02 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. | |
| TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM19 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM40 Swift | 60 | — | 20 | Never misses. | |
| TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM46 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| TM53 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM71 Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM91 Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
| TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TR02 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR15 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TR17 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TR19 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR25 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| TR38 Trick | — | 100% | 10 | User and target swap items. | |
| TR40 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TR49 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TR81 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TR82 Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TR98 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
| Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. |
Base Stats
Hp
90
Attack
65
Defense
65
Sp. Atk
40
Sp. Def
40
Speed
15
Total
315
Type Defenses
(vs. Gen 6+ rules)