Melmetal
Lets Go Pikachu/Lets Go Eevee

Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.

Pokédex & Training Data

Classification Hex Nut Pokémon
Height 2.5 m (8'02")
Weight 800.0 kg (1763.7 lbs)
Abilities
EV Yield +3 attack
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

National #809

Learned Moves

Level Up Moves

Let's Go
Lvl Name Class Power Acc. PP Effect
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Harden
— — 30 Raises the user’s Defense by one stage.
9 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
18 Thunder Wave
— 90% 20 Paralyzes the target.
27 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
36 Acid Armor
— — 20 Raises the user’s Defense by two stages.
45 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
54 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
63 Protect
— — 10 Prevents any moves from hitting the user this turn.
72 Double Iron Bash
60 100% 5 Hits twice in one turn.
81 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
90 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM16 Thunder Wave
— 90% 20 Paralyzes the target.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM42 Self Destruct
200 100% 5 User faints.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM49 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM54 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 135
Attack 143
Defense 143
Sp. Atk 80
Sp. Def 65
Speed 34
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
0.5x
0.5x
0.5x
0.5x