Lets Go Pikachu/Lets Go Eevee
Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.
Pokédex & Training Data
Classification
Hex Nut Pokémon
Height
2.5 m (8'02")
Weight
800.0 kg (1763.7 lbs)
Abilities
EV Yield
+3 attack
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
National
#809
Learned Moves
Level Up Moves
Let's Go
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 9 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 27 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 36 | Acid Armor | — | — | 20 | Raises the user’s Defense by two stages. | |
| 45 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 54 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| 63 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 72 | Double Iron Bash | 60 | 100% | 5 | Hits twice in one turn. | |
| 81 | Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| 90 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Let's Go
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM08 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM16 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM23 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM35 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM42 Self Destruct | 200 | 100% | 5 | User faints. | |
| TM45 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM49 Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| TM54 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Base Stats
Hp
135
Attack
143
Defense
143
Sp. Atk
80
Sp. Def
65
Speed
34
Total
600
Type Defenses
(vs. Gen 6+ rules)