Melmetal
Lets Go Pikachu/Lets Go Eevee

Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.

Pokédex Data

Classification Hex Nut Pokémon
Height 2.5 m (8'02")
Weight 800.0 kg (1763.7 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Let's Go
Lvl Name Class Power Acc. PP Effect
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Harden
30 Raises the user's Defense by one stage.
9 Tail Whip
100% 30 Lowers the target's Defense by one stage.
18 Thunder Wave
90% 20 Paralyzes the target.
27 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
36 Acid Armor
20 Raises the user's Defense by two stages.
45 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
54 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
63 Protect
10 Prevents any moves from hitting the user this turn.
72 Double Iron Bash
60 100% 5 Hits twice in one turn.
81 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
90 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM16 Thunder Wave
90% 20 Paralyzes the target.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM42 Self Destruct
200 100% 5 User faints.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM49 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TM54 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 135
Attack 143
Defense 143
Sp. Atk 80
Sp. Def 65
Speed 34
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
0.5x
0.5x
0.5x
0.5x