Lets Go Pikachu/Lets Go Eevee
It melts particles of iron and other metals found in the subsoil, so it can absorb them into its body of molten steel.
Pokédex & Training Data
Classification
Hex Nut Pokémon
Height
0.2 m (0'08")
Weight
8.0 kg (17.6 lbs)
Abilities
EV Yield
+1 attack
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
National
#808
Learned Moves
Level Up Moves
Let's Go
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 9 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 27 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 36 | Acid Armor | — | — | 20 | Raises the user’s Defense by two stages. | |
| 45 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
TM/HM Moves
Let's Go
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM08 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM16 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM54 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
Base Stats
Hp
46
Attack
65
Defense
65
Sp. Atk
55
Sp. Def
35
Speed
34
Total
300
Type Defenses
(vs. Gen 6+ rules)