Blacephalon
Ultra Sun

It slithers toward people. Then, without warning, it triggers the explosion of its own head. It’s apparently one kind of Ultra Beast.

Ultra Moon

A UB that appeared from an Ultra Wormhole, it causes explosions, then takes advantage of opponents’ surprise to rob them of their vitality.

Pokédex Data

Classification Fireworks Pokémon
Height 1.8 m (5'11")
Weight 13.0 kg (28.7 lbs)
Abilities

Game Locations

  • Poni Grove Area

Training

EV Yield +3 Sp. Atk
Catch Rate 30
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
7 Magic Coat
15 Reflects back the first effect move used on the user this turn.
13 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
17 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
23 Night Shade
100% 15 Inflicts damage equal to the user's level.
29 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
31 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
37 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
47 Trick
100% 10 User and target swap items.
59 Mind Blown
150 100% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

TM/HM Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM60 Quash
100% 15 Makes the target act last this turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Recycle
10 User recovers the item it last used up.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 53
Attack 127
Defense 53
Sp. Atk 151
Sp. Def 79
Speed 107
Total 570

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
2x
0.5x
0.5x
0x
0.5x
2x
0.25x
2x
2x
2x
0.5x
0.5x